![]() When an item requiring a quality is crafted or built, that is, when crafting finishes, the quality is randomly determined using a standard distribution. They are only available through player creation or as quest rewards, though masterwork items can spawn in ancient shrines. However, if the item is legendary, there will be a proper notification letter.Īs of Beta 19/1.0 masterwork and legendary items never generate on enemies, traders or in bases. If a crafted or built item is masterwork, there will be a simple text notification at the top of the screen saying that a colonist has crafted a masterwork item. This is only meant to add depth and has no further effect. If a crafted or built item is at least excellent, a piece of random artwork will be engraved on it. Note that this is NOT a factor, but instead a flat bonus. ^Meditation Bonus A Only applies to Sculptures. In addition to the general effects listed above, quality also affects several factors unique to structures. In addition to the general effects listed above, quality also affects several factors unique to apparel and utility items. In addition to the general effects listed above, quality also affects several factors unique to weapons, both ranged and melee. ^B This only applies to items with a buff specifically noted as a "Psychic Sensitivity Offset", such as an eltex helmet, not items that just offset psychic sensitivity, like the psychic foil helmet or prestige marine armor. ^A This multiplier will not be applied to negative beauty scores.
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