Bounty works the same way, although it also becomes harder to add more stacks the higher it already is. The best example of this is Dark Fencer's Miserable Mist, which stacks with Sidewinder's Rain of Arrows III, causing enemies to reach the maximum Attack Lowered value of -50%.īuffs and debuffs with "(stackable)" in the name will increase in effect every time they are applied as the name implies, up to a certain limit, while also returning to the original duration, if applicable. However, some skills are what is colloquially known a "dual skill," which cause effects that stack with other non-dual (single) effects. Using Rage II again will simply overwrite the old Rage II effect. When using Fighter's Rage I and Warrior's Rage II at the same time, Rage II will overwrite an existing Rage I, but Rage I will have no effect on an existing Rage II. Effects end after enough turns or time pass, or they're cancelled by a character's skill.īuffs and debuffs that are the exact same effect will typically replace or overwrite each other. Some effects count as both buffs and debuffs. These include buff effects, which strengthen, and debuff effects, which weaken. Skills, charge attacks, and summons can have effects on party members and foes. Tap an enemy's HP bar to view its buff and debuff information. But Costume Ariel and Dad are almost worth it even for me.Tap a character's "In Effect" icons to view more buff and debuff information. Just wont pay even if I do score the others. I doubt Ill talk myself into spending on atlanteans (I really only would use costume Ariel or Poseidon, have or dont need the others?). Even Papi Poseidon has improved enough to be more macho (And he was already really macho) in the modern game. She now fits with the modern heroes and is threatening again. NOW, she overheals too! It was a fair and appropriate buff up. She was fast, she buffed teammates in a very important way (high mana boost), and she even brought very stout defense as a potential tank. When looking at pure healers on their 1st or 2nd level firing (which leaves off Garnet ninja at 3x to be a little fair), Arioel was often rated as the best pure healer. I do have Ariel, and her costume makes perfect sense. Till she was replaced by the next big thing. And she had her 6 months or so as the Tank of all tanks. I will say Ursena was one of the most impressive visual specials when she was released. I never drew Ursena or Poseidon despite playing for most of the life of this game. Let’s not forget, Dodge will protect your team from the likes of Ruby, -a skill in very high demand at the moment.įinally, while Inari may not be the best Dodger, she’s a credible second/third option, making her one of the best heroes in Atlantis Rises. In both scenarios, Inari can do a job for you. Inari is Average, while Margaret is Very Fast and C.Kadilen is Fast.īut, what if you don’t have those heroes? Or, if you run a stacked Holy team? If you’re looking at Inari, you’ve got to be thinking about her Dodge, and thinking that it doesn’t compare to C.Kadiel or even Margaret. The buff saw her gain a 180% hit for all enemies, and it really makes a difference. Before her recent buff, she didn’t hit at all! It adds 7% mana to its owner at the end of each turn. Sakura Fox Minion has 8% HP and 30% attack inherited from the caster. All allies get +56% chance to dodge Special Skills for 3 turns. It was the spark he needed to sort himself out he’s been eating right, hitting the gym, and was even recently spotted squeezing into his old spandex bodysuit. Solely because he could protect against mana theft. Poseidon, now a middle-aged, pot-bellied recluse, was needed again. Ruby was a new Ninja hero, with this crazy Special -Stripping all enemies of their mana… 100% of it. Something about his talents being suited to a very specific problem… Then one day, he heard his name being mentioned by the big wigs again. Still, he tried to keep a hand in, and could often be found coaching the younger stars. Poseidon was once a fan favourite, but his day was done and it was time to retire. All allies resist new effects that block usage of Special Skills for 3 turns. All allies resist new negative mana effects for 3 turns.
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